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Ebook Computer organization and architecture designing for performance (8/E): Part 1
Part 1 book "Computer organization and architecture designing for performance" includes contents: Reader’s guide, introduction, computer evolution and performance, a-top level view of computer function and interconnection, cache memory, internal memory technology, external memory, input output, operating system support, computer arithmetic, instruction sets - Characteristics and functions.
422 p utm 25/05/2024 16 0
Từ khóa: Computer organization, Architecture designing, Computer function, Internal memory technology, External memory, Input output
Ebook Computer organization and architecture designing for performance (8/E): Part 2
Part 2 book "Computer organization and architecture designing for performance" includes contents: Instruction sets - Addressing modes and formats; processor structure and function; reduced instruction set computers (riscs); instruction level parallelism and superscalar processors, control unit operation; microprogrammed control; parallel processing; multicore computers.
459 p utm 25/05/2024 16 0
Từ khóa: Computer organization, Architecture designing, Parallel processing, Multicore computers, Processor structure, Superscalar processors
Ebook Parallel Programming in C with MPI and OpenMP: Part 1 - Michael J. Quinn
Part 1 of book "Parallel Programming in C with MPI and OpenMP" provide with knowledge about: motivation and history; parallel architectures; parallel algorithm design; message-passing programming; the sieve of Eratosthenes; Floyd's algorithm; performance analysis; matrix-veltor multiplication; document classification;...
235 p utm 11/07/2022 54 0
Từ khóa: Parallel Programming in C with MPI and OpenMP, Parallel programming, Computer program language, Parallel architectures, Parallel algorithm design, Message-passing programming
Ebook Distributed systems (3rd Edition): Part 2
Part 2 of the Ebook Distributed systems (3rd Edition) has chapters naming, coordination, replication, fault tolerance, and security separation has been made between basic material and more specific subjects. Download this ebook to see more.
346 p utm 11/07/2022 58 0
Từ khóa: Ebook Distributed systems, Computer science technology, General computer science, Revised and extended, Architectures and processes
Ebook Oxford English for Infomation Technology - Eric H. Glendinning, John McEwan
This is an easy-to-use course for students specializing in computing and information technology. All four language skills are consolidated and developed through a variety of authentic, and visual materials related to the topic. The Teacher's Guide provides teaching objectives, notes, and an answer key, tapescript and photocopiable progress tests.
225 p utm 08/07/2022 56 0
Từ khóa: Infomation Technology, English for Infomation Technology, Ebook Oxford English for Infomation Technology, Computer users, Computer architecture, Computer applications
Ebook Game coding complete (Fourth Edition): Part 1
Part 1 of book "Game coding complete (Fourth Edition)" provide with knowledge about: what is game programming really like; what’s in a game; coding tidbits and style that saved me; building your game; game initialization and shutdown; game actors and component architecture; controlling the main loop; loading and caching game data; programming input devices;...
435 p utm 07/07/2022 97 0
Từ khóa: Game coding complete, Programming games, The computer game industry, Software Development Kits (SDKs), Operating system hell, Networked game architecture, Smart code design practices
Ebook Game coding complete (Fourth Edition): Part 2
Continued part 1, part 2 of book "Game coding complete (Fourth Edition)" provide with knowledge about: game audio; 3D graphics basics; 3D vertex and pixel shaders; 3D scenes; collision and simple physics; an introduction to game AI; network programming for multiplayer games; introduction to multiprogramming; a game of teapot wars; a simple game editor in C#;...
524 p utm 07/07/2022 95 0
Từ khóa: Game coding complete, Programming games, The computer game industry, Game audio, Game sound system architecture, 3D graphics basics, Special scene graph nodes
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